Shiela's Profiles

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Shiela's Profiles

Post by Ashila Moore on Thu Jun 25, 2009 10:13 pm

Name: Ninja Girl
Nickname: NG
Real Name: Top secret. NG is a Superhero.~_^
Species: Human 'gifted'(Not a mutant~_^)
Age: 18
height:5' 4"?
Weight: 100lbs
DOB: September of 2084
Birthplace: Myrtle Grove U.S.A
Occupation: Pet store employee/part time technician/college student
Social Class: Student
Economic Class: Middle Class
Alignment: Good
Elemental Alignment: Light-Lawful
Opposing Elemental Alignment: Earth-Neutral
IQ: 150
Physical techniques:

Marshall arts: She has been taking marshal arts under Sensei Kojima for 8 years.

Healing: NG uses light to Heal, normally she does not Heal herself; only those who are sick, injured or dying. 'Fake' ailments (such as bionic implants) cannot be Healed.

Elemental State Change: She can change her form from that of a normal human being to one of Light or one of Order. This allows her to move at the speed of light, and to phase through physical objects. She is also immune to almost all poisons/immuno viruses. There is only one known substance that can poison her.

Powers/Abilities:
Level 5 Light Adept: She has full control over the element of Light, including the electromagnetic spectrum.

Level 5 Fire Adept: She has full control over the element of Fire.

Level 5 Wind Adept: She has full control over the element of Wind

Level 5 Water adept: She has full control over the element of water, including, anti-magic, and holy water.

Level 3 Darkness adept: She has a limited control over the element of Darkness. With a certain amount of effort she can make Dark quintessence; however only through great effort can she make Chaotic Energy.

Level 5 Earth adept: She has full control over the element Earth.

Level 5 telepath: She is an excellent telepath. She can perform both telepathy and telekinesis. Also she can affect her elemental control with her telepathy.

Level 5 void traveler/ Time-space continuum manipulator: She can do everything from portals to matrices and in between.

Level 5 ethereal control: Thanks to Nemo NG has complete control over the ethereal realm. She can even manipulate it without being physically present within the ethereal plane. The Soul Gem as certain special abilities such as Soul Ward.

Energies: She can manipulate Quintessence, Order, Chaos, Puissant and normal elemental energies.

Hobbies and Talents:
Clowning: One of NG's favorite pastimes is to be a clown at kids parties. She can also be a stand up comedian/juggler or a magician should the situation require.

Calligraphy: NG loves writing calligraphy. A lot of her letters and notes are done up that way.

Creating: NG just loves to work with her hands period.

Weaknesses:
NG is a soft touch. She can be suspicious sometimes, but most of the time a good sob story will get her. She really likes helping people and sometimes she goes too far...

Earth: NG does not do well against the element earth... especially mercury.

Personal Info:

Friends:
Susan Winston- A happy go lucky, boy crazy kind of girl with a big mouth. Susan has the best of hearts; she always means well. She NG's best friend.
Mark Adams: Susan's hawt BF. He's over protective and has reason to be, since Sue is always oggling over some boy. But he's a sweet guy and Sue means the world to him.

Enemies:
Chaos control- To make a long story short; he's under a curse that requires him to kill people or make them suffer in order to survive. He's immortal too.

The Huntress: She's got a crush on Dr. Collins; course she also feels like she owe's him everything. She's an assasin and will do anything collin's asks her too. She has two henchmen who help her out.

Robert and Joe Shwartz: The huntress' little henchmen. They're little alright. 3 feettall to be exact. But don't they're size fool you; they're evil to the core. Robert is a spy and also an assasin. He's also a huge ladies man. Joe is a mercenary.He lets his fists do the talking. Consequently he's not quite so popular.

Dr. Collins: He's got this thing abut genetically altering baby zygotes. He altered NG, The Huntress, and Robert and Joe Shwartz... The Dr. feels the world oweshim something for his genius and he's out to take it.

The Empress: A Chinese import. She's the leader of a worldwide smuggling ring. She's gorgeous, graceful, brilliant and deadly. She also has a horde of genetically enhanced minions.

Shadow-Haunt: The loyal lover and second in command of the empress. He's a living shadow, who lives only for the smile of her 'ladyship'. He is a scientist who has discovered the formulathat makes The Empress' army great. He also hates NG with a passion.

Time Warp: She's got a memory; a grudge to be exact. She holds it against NG that her father died. She can control the Void very well.
After that, anyone who is evil is an enemy of NG.

Relatives:
Don and Sara Moore: The parents of this crazy little hero. her mothe ris a stay at home mom, and her dad runs his own electronics buisiness.

Other info:
Favorite actvities: See 'hobbies and talents' section.
Pet peeves: \"gods gift to women' guys. Also boy octopuses. After that she'll tell you.
Food of choice: Enchiladas with rootbeer and chocolate for dessert.
Favorite color: Yellow. Though she likes rainbows too.
Physical Appearance/body shape/attire: (They say apicture is wroth 1,000 words and I will have a picture soon.)

Items:
Soul Gem: This is a faintly glowing, golden magic gem. It was gift from Nemo Hendrixon, who is a respected friend of Ninja Girl. It enables Ninja girl to interact with and control the spirit realm. It is atttched to her right wrist by a band of green light-woven cloth. The cloth protects the gem and also adds a little to it's faint glow.

Pendant: This is a shard of blue sapphire. It has various light manipulation properties. The fact that the gem is sapphire has little to no effect upon whatever properties the shard may poses. A glass shard would work just as well for the purpose.

Elemental Katana: A sword infused with the 6 elements. It has certain limited elemental abilities.

Poison capsules: These are contained in a pouch on Ninja Girl's belt. They contain an extremely toxic, heat reactant poison. A few wiffs and poof your dead

Electric capsuls: Just a few small shock charges. They too reside in Ninja Girls belt. They have limited electrical capabilities.

Shuriken: These are small razor like discs of Stirvinium. Stirvinium is a glass like material that is highly reactive to the elements. When Stirvinium is filed to a very fine edge it is also extremely sharp. These shuriken can be infused with the elements in various degrees and combinations to acheive different results.

Acid Missiles: These little beauties reside in Ninja Girls belt atlong with a small Discharger. They are homing missiles. Like their name implies, they contain an extremely potent acid.

Misc:
Theme song: Simple Shoes- by Eden's Bridge/ Simple Things -by Amy Grant
Favorite Song: Stay for Awhile- by Amy Grant
Catch Phrase(s): That's me: Crazy 100%
You just discovered that?
Do you need help? If there's anything I can do...
I wasn't born; I was discovered in a fossil grave yard.
Since when have I been 'normal'?


Last edited by Ashila Moore on Sun Oct 25, 2009 1:40 pm; edited 2 times in total

_________________


Ashila Moore
Admin

Female Number of posts: 87
Parent?: Formerly WWA
Personal Statement: Sa souvraya niende misain ye
Mood: happy
Registration date: 2007-12-10

View user profile http://heartsanonymous.forumotion.com

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Re: Shiela's Profiles

Post by Ashila Moore on Thu Aug 20, 2009 5:49 pm

Please note: The updated set of Profiles have been totally revamped to better explain Ashila's past, as the original profile was loaded with plot holes. Please do not take the re-writing to mean that the previous profiles are obsolete. Some of their information still applies.

Name: Ashila (uh-SHEE-la)Moore
Gender: F
Height: 3' 2"
Hair: Black
Eyes: Green
Age: 18
Build: Small
Clothing: Ashila normally wears a T-shirt and blue jeans with sneakers. Her favorite T-shirt is purple with a pink hem on shirt bottom and the ends of the sleeves.

Weapons: None
Armor:None
Ship(s):None

Skills and Abilities:

•Martial Arts: She was introduced to martial arts at a very young age, and has become quite proficient.

•Magician: Ashila is a magician on the side as excells at performing the magic arts.

Physical Appearance: Ashila is small and soft in every sense of the word, from her large, sensitive green eyes set against a backdrop of warm almond-colored skin to the dainty feet that fill her tiny shoes. She stands a modest 3' 2" from head to toe. Her long glossy black hair hangs down to her knees and is kept back by various headbands and bandannas, and other more elaborate hair-dos.

Race: Human
Occupation: College Student, Part-time technician and Pet store employee.
Languages: English
Planet/Place of Origin: Arcadia/Myrtle Grove, Arcadia

Personality Sumarry: Shy, Friendly, Easy going, Intellectual, Quiet, Artistic. Thoughtful

Personality: Ashila is a shy, quiet girl who tends to be more of a wallflower then anything else. She loves people, but she is afraid of them. So often she can be found sitting on the fringes of a crowd, or standing in the background listening to her friends talk. Her almost constant companions are books, which she is forever reading, and range from fairytales to how-to science books.

If approached, Ashila will smile, and say hi, but she won't stick around very long. (She's too shy to hold a conversation, so she looks for ways to get away) Her especial trouble is dealing with guys as her natural timidity is more then doubled in their presence and she will normally not manage anything but a barely audibly 'hi'. Her best friends and close family are generaly the only ones who can get a hold of her for any length of time longer then the average five minutes.

In class, she is quiet, not normally asking many questions. (Which doesn't seem to affect her grades because she gets straight A's). She is somewhat eccentric, having deviated from a few of the teenage 'social norms' by having interests which are not necessarily in common with those of her peer group.

Ashila also does not use the word 'I' when she talks, and generally referrs to herself in the third person. 'Me' is the closest she ever gets to acknowledging herself in the first person. Her mental disabilities make her speech a bit hard to understand at times, because she has a tendancy to tangle up her syntax. However, she has an excellent vocabulary, and even if she can't exactly tell you what she is thinking/feeling, she understands what is being said.

Ashila's inability to express her thoughts and feelings make her artistic side a little more difficult to reach. Her art is not very good, and her in-class essays and explanations are a bit jumbled. But her odd habits of description and speech make up for any lack of fluency by creating a strange sense of poetry.

Coincidentally, poetry is one of Ashila's stronger areas of written communication.

Personal History: Ashila Moore was adopted as an infant by her parents Don and Sarah Moore. Since then, she has lived in relative harmony with the world about her. Not much is known about her past prior to adoption. Unlike most kids Ashila was not schooled by the government. Instead, she was schooled at home so that her parents could better overcome her mental disabilities. Currently she goes to College in Myrtle Grove.


Name: Ninja Girl



Gender: F
Height: 5' 4" ?
Hair: Black
Eyes: Unknown
Age: Unknown
Build: Small
Clothing: Yellow Top with Green Pants and an orange utility belt. She has orange boots which reach up to her knees, and are banded by green and pink. Her yellow shirt has an orange collar with a pink and green triangle descending from it. The sleeves have green and orange bands just below the shoulder and again just after the elbow. Just after the last set of bands her pink gloves start. The symbol NG surrounded by three stars can be seen on her chest. Around her neck is a simple, light blue tear drop pendant on a pink choker. NG's eyes are obscured by a white mask bordered in green and orange.

Weapons:

•Quarter Staff: Usually made of a special mixture of light and telepathy. But any sturdy stick or branch or even an iron bar will do just as nicely.

•Elemental Shurikens:These are small razor like discs of Stirvinium. These shuriken can be infused with the elements in various degrees and combinations to achieve different results.

•Acid Missiles: These little beauties reside in Ninja Girl's belt atlong with a small discharger. They are homing missiles. Like their name implies, they contain an extremely potent acid.

•Elemental Katana: A sword infused with the 6 elements. It has certain limited elemental abilities.

•Devil's Root Powder: Housed in small orb-shaped metal capsules this potent (but slow acting) poison has proved decisive in ending certain battles. Triggered by heat and flame, it is rarely used.


Armor: Her outfit. Woven of Light and Telepathy it is completely fire and heatproof. Water resistant, and batter sturdy it can carry our hero through many perils. The Psionic energy also gives it a resistance to metals and mirrors the fabric would not otherwise have.

Ship(s):The Ligh tof Truth (which will have it's own profile below)

Powers: Light, Psionics. (No ESP or Empathy, however).

Skills and Abilities(powers):

•Complete Control over light extending into Order.

•Powerful Psionic capabilities with the exception of ESP and Empathy.


Physical Appearance: NG is at first glance...laughable. There is something to be said for the rediculousness of her costume. After all, who runs around in a costume colored brightly enough to belong to a circus clown? Her name does not help this impression at all. No ninja wears such bright clothing. In addition Ninja Girl gives off a faint glow, which is magnified in the dark. Surely no such person could really be a ninja.

Or could they?

Ninja Girl's face seems to wear a permanently unchanging blank stare, as the lines of her mouth almost never move except in speech. Ninja Girl has a small, round face that ends in a delicate chin. Her mouth, too ,is small and round. Her body seems soft in form with a vague hint of excellent physique. This stature combined with her knee-length braids of soft black hair destroys any warrior-like impression she might give.

While her body and appearance may understate her capabilities, her actions do not. The exact limit of her capabilities is ,as of yet, unknown as she is relatively knew to the scene of combat.

Race: Human
Occupation: Vigilante/ Police Officer under the Alliance Military
Languages: English
Planet/Place of Origin: Arcadia/Myrtle Grove Arcadia

Personality Summary: Quiet, Cold, Reserved, Cunning, Caring, Warmhearted

Personality: Ninja Girl generally reserves her speech until it is an absolute necessity. When she is not talking to inform, she is using her words to taunt, mock and anger her opponents.

Generally, she simply does her job and then leaves. Most percieve her as uncaring and cold. Harsh and violent, the only reason she is allowed to do her job, is because she does it well.

Those who know her a bit better, find that Ninja Girl does have a softer side. She really does care about making people's lives better, and goes out of her way to make the world a better place... even to the point of self sacrifice. Ninja Girl is a bit hard to get to know,however, because she talks so little and works so quickly. It is very easy for those around her to gain the wrong impression.

Tactical Summary: Ninja Girl is a close adherent to the teachings of the tacticians Sun-Tzu and Sun Pin. She believes that 'Knowledge is Power'. The more you know, the better your chances; keep your enemy in the dark. War is a game of deceit and power; spare no blows until you have subdued your enemy. Ninja Girl understands that having a strict set of tactics to which one must adhere is an immediate set-up for defeat, as it enables her foes to predict her. Instead, she treats each situation individually, making adjustments accordingly.

Personal History: Ninja Girl just up and appeared one day. Accounts of her adventures can be found *insert link to comic here*.


Last edited by Ashila Moore on Sun Oct 25, 2009 1:46 pm; edited 2 times in total

_________________


Ashila Moore
Admin

Female Number of posts: 87
Parent?: Formerly WWA
Personal Statement: Sa souvraya niende misain ye
Mood: happy
Registration date: 2007-12-10

View user profile http://heartsanonymous.forumotion.com

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Re: Shiela's Profiles

Post by Ashila Moore on Thu Aug 20, 2009 5:50 pm

Ship: The Light of Truth



The first thought one gets when looking at this picture is one of amusement. The ship looks defenseless, inefficient, conspicuous and slightly fantastic; certainly not suited for combat by any stretch of the imagination. Set aside those impressions; for the Light of Truth is more then meets the eye. The Light of Truth is approximately 5 feet long from nose to stern, 5 feet tall at the highest point, and 5 feet across at the widest point. It is approximately 6 feet across at the widest point when the wings are extended. The skeleton of the ship is made of highly durable, extremely light-weight, impact resistant,Stirvinium with a thick coating of germ/virus resistant nano particles. The coating of nano particles also serves to null any reflectiveness of the ship’s skeleton.

The entire hull of the ship is covered in a highly regenerative skin of light quintessence. The skin has several functions. The first is to regulate the ship’s temperature and maintain a level of homeostasis. The second is for camouflage. The light quintessence can shift colors to match those of the ship’s surroundings. The third, is a little more unique; The light quintessence can be converted from light quintessence to pure order and thus allow the ship to phaze through solid objects.

The ship has two wings which can be extended or retracted inside the ship. On the back of each wing is a small gun which shoots beams or small orbs of any power the driver can produce, save chaotic energy, or metal based attacks. On the nose of the ship is a hatch through which can also be fired beams or small to medium orbs of any power of the driver’s choosing, save chaotic energy or metal based attacks. The hatch on the nose of the ship also fires Scintillation Bombs. On the inside of the ship is a cockpit for two.

The cockpit contains a stirvinium conductor pad, which allows for the pilot’s powers to be transferred to the ship’s weapons, defense and power systems. The ship has a self destruct command, an auto pilot, a targeting and missile guidance system, bail button, a light seeking system and terrain scanner.

The ship literally runs on light. It can recharge from any light source, no matter how small. Charge time depends on how much light the ship can draw from the given source. So charging from a candle will take a LOT longer then charging from the sun, or a galaxy of stars. The ship has also been designed to work as a weapon. The hull is extremely impact resistant, and so the ship can easily be used to crash into other ships, while suffering minute damage to itself.

The Light of Truth is small enough to maneuver easily. It can execute hairpin turns and tight back flips along with sudden dives and quick vertical flight. The ship is also extremely fast being able to move at the speed of light. However since the ship runs on light it cannot move at the speed of light for very long, unless there is a very large light source to continuously charge from. The ship is well suited to atmospheric entry and exit as well as interspatial travel.

Weapons: Scintillation Bombs



Upon first look the impression that the viewer gets is one of amusement. ‘These can’t possibly be bombs’, you say. They’re too, frilly. They look like flowers, or perhaps butterflies, or even some odd pokemon. True, they do; But these things are nasty. There are two types of Scintillation Bombs. The first is loaded with light quintessence. It makes an enormous and nasty explosion upon impact--about twice that of a hydrogen bomb--. The impact area is a radius of 120 square miles.

The second type is filled with Pure Order. The attack unleashed is rather unconventional. It explodes, yes. It destroys, yes; but it doesn’t dissipate like a normal explosion. It keeps growing and building in strength as it sucks the wild order out of all it touches. Initial impact affects a radius of about three feet, but in about five minutes it affects over 15 feet. This area doubles every five minutes. For a quick landscape makeover this is the way to go.

The bombs are powered by light, and are kept on track by the missile guidance system in the ship. They can be homing missiles, or trajectory missiles. The duration for which they remain aloft when pursuing their target depends on the amount of light they can draw from nearby light sources. The homing guidance is started by the Light of Truth’s missile guidance system, and then left mostly to the missile. The bombs will seek heat waves, darkness, and motion patterns.

On the side of the bombs are Stirvinium spikes. These can cut through most metal and several engineered substances, and can leech ligh or pure order at a signal from the mother ship. The spikes are on a rotating track, and spin at speeds up to the speed of light. However spinning at the speed of light is usually for short periods of time, unless there is a good size light source nearby. The spikes are excellent for moving the bombs along the ground or just for wreaking a little extra havoc before detonation.

The bombs are made of stirvinium with a skin of light. The stirvinium makes them excellent conductors for the power stored inside the scintillation bombs and can withstand heavy battering. The bombs open along the spiked edge, usually upon landing; though the detonation time can be delayed for a maximum of thirty minutes. Once detonated, the explosion will destroy any trace of the shell.

_________________


Ashila Moore
Admin

Female Number of posts: 87
Parent?: Formerly WWA
Personal Statement: Sa souvraya niende misain ye
Mood: happy
Registration date: 2007-12-10

View user profile http://heartsanonymous.forumotion.com

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